Vaal Fireball can be created from the following recipes: Amount Vaal Fireball can drop from the Vaal Vessels found in Vaal side areas. Vaal Fireball has restrictions on where or how it can drop. Small rooms will also cause most or all hits against walls to overlap area of effect damage onto 1 target. Standing in the exact center of a very large monster while casting vaal fireball will cause most or all fireballs to hit 1 single target. Positioning: Phasing allows characters to move through monsters.Fury Valve: Changes Vaal Fireball to launch 1 fireball that will split into 32 auto targeting fireballs if you manage to hit the initial target.Thus, the initial fireball projectile causes an explosion on impact, this impact spawns forked projectiles the forked projectiles will also explode when making impact with a valid target. Fork: Fork creates new projectiles on impact, and fireball explodes on impact, regardless of whether it is a first-generation projectile or a forked, second-generation projectile.Any enemies hit by a projectile which successfully pierces or chains will take full spell damage but the projectile won't explode. Piercing: A fireball that pierces an enemy and hits another enemy will only cause the AoE damage effect on the last enemy struck. Full spell damage is done to any enemy in range of the explosion. Area of Effect: The radius of the explosion caused by collision (with either an enemy or a terrain obstruction) is affected by all AoE increases. The fireballs will launch rapidly one at a time rotating clockwise around the player, continuing until all 32 fireballs have been launched. Vaal Fireball is a Vaal spell that launches fireballs in all directions around the character. So, how accurate am I? Many thanks for any help.Projectiles gain Radius as they travel farther, up to # Radius Finally, all ignite damage is ignored on the character sheet DPS figures for fireball. does this 'swapping out' process still occur if a target is hit by both a projectile and explosion within say 0.02 seconds of one another.Ħd. Does this have a minimum time limit on the calculation? E.g. If a target is hit by a stronger ignite while a weaker one is still in effect, it will swap out the effect for the stronger. Even if the ignite is caused by the projectile rather than explosion, the ignite damage specifically will still be scaled by AoE damage (and preusmably by projectile damage even if caused by the explosion component)Ħc. Whether a target is hit by a fireball projectile or not, it can be hit by as many nearby fireball explosions caused by hitting other targets or terrain, as permitted by your AoE radius.īoth hits from the projectile and the explosion carry a chance to ignite (the same chance) and the base ignite dmg will be based off the damage done by that particular component of the fireball (i.e. This explosion is scaled by dmg, fire dmg, elemental dmg, aoe dmg.AND projectile dmg? This calculation does not contribute to the character sheet DPS numbers.Ī target hit by a fireball projectile cannot also be hit by the explosion resulting from that projectile? When a fireball hits a target or terrain piece it explodes. They are not scaled by AoE dmg.Ī target can only be hit by one fireball projectile at a time, others will pass through harmlessly (but may hit other targets behind the first target) Ok, I've done a fair bit of reading but I'm STILL confused as to how exactly fireball works so I'm hoping that if I write down how I think it works someone might be able to either confirm or deny.įireball projectiles are scaled by dmg, fire dmg, elemental dmg, spell dmg and projectile dmg.
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